Sonemic: A Powerful New Tool for Music Discovery

Many listeners have voiced a shared concern that the algorithms and predictive technology for music recommendation from services like Spotify and Pandora fail to match the sort of intuitive wisdom held by record shop gurus and librarians predating the digital revolution. What these algorithms lack is the human element – the chaos factor which leads an individual to suggest a recording not quantifiably parallel to one’s previous listening habits, but which still has a quality which would lend itself to the listener’s favor. Engineering that visceral comprehension into a recommendation engine has been one of the most insurmountable challenges of the digital age.

That is precisely what has made communities like RateYourMusic.com an incredible asset to those in search of music beyond the well-tread path of popular song. The community-built database and forum features user-generated lists, listener reviews, and a powerful search function to drill down to impressively nuanced metrics to yield charts based on a wide range of criteria.



RYM launched in December of 2000, and has since outgrown its name and its site design. To enhance the user experience, a new public beta site was launched in the last week of July, 2017 at Sonemic.com boasting a sleeker, more modern design and greater functionality.

The term Sonemic, (rhymes with phonemic), comes from an interview with Brian Eno, in which he suggested that the word “music” was too limited in scope, and suggested the term “sonema” to refer to the broader sense of “sonic immersion and environment”. All RYM user data was migrated to the new network, but the FAQ notes that no new content will be saved to Sonemic until the official launch.


The network seamlessly integrates three separate sites – Sonemic for music, Cinemos (an anagram of Sonemic) for film, and Glitchwave for video games. There will also be a Sonemic+ subscription option with extra features to be announced. Logging in on one site will log you into all three, and site settings, messages, etc will be unified.


The search functions of the site are impressive though results vary as it is still in development. When building a custom chart users are presented with numerous options. Chart type can be best, most popular, esoteric, or worst. Charts can rank by either releases or by individual tracks. Release types include albums, EPs, and singles as well as mixtapes, DJ mixes, video, compilation, and even unauthorized recordings. And the site will generate playlists on the fly.



Further functions permit a user to generate charts by genre, subgenre, influences (secondary genres), languages, and what is perhaps the greatest differentiator – descriptors. Here users can enter incredibly specific properties which unify otherwise disparate recordings based on a theme, such as aleatory, boastful, cinematic, dense, ethereal, hedonistic, introspective, lonely, misanthropic, nocturnal, quirky, raw, ritualistic, surreal, uncommon time signatures, or winter.


By selecting genres, influences, date ranges, and descriptors to include or exclude, Sonemic can return results you might never find from a commercial streaming service. There is even a 5-degree slider to control the influence of popularity on the results. You can also search for recordings based on reviews of a particular community member or of a given geographic area. Together, these functions empower users to discover music far more dimensionally and has the potential to shed light on works which transcend the simplicity of genre labels.


This will definitely be a community to watch in 2018.


The Rise of the Collective Market

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Over the course of the last decade, we have seen a significant transition of power – the stranglehold of the market loosening from the hand of the corporate gatekeepers as they are largely replaced by more efficient systems built by the citizens of the internet.

These markets crowd-source the knowledge of community members who are proficient in a particular field of interest, who develop databases, forums for discussion, and flat-hierarchal markets in which to distribute goods far more effectively than by previous corporate models.

For example; Abebooks and Alibris each do a magnificent job of empowering consumers and booksellers alike, by creating an easily navigable flat structure marketplace where bookshops large and small can offer their titles to a global community without any additional overhead.  This creates a buyer’s market where millions of titles are available at impressively low prices.

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Discogs is another successful user-supported market.  The site’s users construct and maintain a detailed database and thriving marketplace of millions of music titles ranging from Billboard chart toppers to incredibly rare test pressings.  By adhering to a core, (and greatly facilitated) organizational structure of data submission, the site is able to crowd-source a vast and well-organized database.  The site also automates personal collection appraisals based on market history, right down to the condition of each item.  The site even offers catalog submissions via UPC scanning to make library building a snap.  And its marketplace is empowering for record sellers great and small as well as for music consumers the world over.  Like other online markets, there are significant cycles of inflation, but regulation likewise occurs naturally.

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Etsy offers a market for artisanal creative projects.  And Audiogon is a community to help educate users about pro audio gear with both a forum and a trade-and-sell market of its own.  For every need that arises, knowledgeable users in the community establish a market specializing in that service.  This is a core tenant of the cooperative nature of the internet community.

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As with any eBusiness construct, several key advantages separate these ideal virtual markets from the antiquated corporate retail brick-and-mortar chain stores which came before them.  Firstly, their operating overhead is minimal to non-existent, whereas physical stores must constantly grapple with expenses like construction, maintenance, electricity and heat, staffing expenses, and insurance.  And the physical limitations of a building cripple a store front’s merchandise selection which is often restricted further by the distributors with which the corporation has aligned itself.

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By stark contrast, online markets shed all of the restrictions of physical space.  Most of these markets are user-supported so little staffing is required, and buyers can purchase any of millions of available products from other users anywhere in the world without corporate loyalty to a particular supplier.

These independent markets are far superior to their predecessors in every way, disseminating operating expenses and rendering the monopolistic behemoths obsolete and irrelevant.  And as digital media rises to overtake the physical goods market, this obsolescence will only exponentially increase.

We are witnessing the end of the gatekeeper era.  The Net has given rise to a new and better model of distribution –  marketplaces which empower buyers and sellers alike.  These markets, built upon fundamental automation structures and cooperative operation far more effectively serve the interests of the community.

As John Perry Barlow famously declared in his Declaration of Independence of Cyberspace to the governments of the world:

Cyberspace does not lie within your borders.  Do not think that you can build it, as though it were a public construction project.  You cannot.  It is an act of nature and it grows itself through our collective actions…

You have not engaged in our great and gathering conversation, nor did you create the wealth of our marketplaces…

You are trying to ward off the virus of liberty by erecting guard posts at the frontiers of Cyberspace.  These may keep out the contagion for a small time, but they will not work in a world that will soon be blanketed in bit-bearing media.

The century-long corporate dominance of our marketplaces is at its end.  Together we have built something better which works for all of us.

We have won.